appbase/studio

Room 02 · The route

A route, not a maze.

Every project follows the same five rooms. You can leave after any of them with something useful and owned by you.

Diagram: an idea passes through sketch, prototype, build and store review before reaching people, with support looping back ideasketchprototypebuildreviewpeoplesupport and iteration

Original diagram · the loop that keeps an app alive

Why phases?

Fixed phases with clear outputs make decisions easier. After discovery you hold a brief; after design, a tested prototype; after build, a working product. If priorities change, we re-plan at a boundary rather than mid-sprint.

Room 1 · Conversation · free

Understand the problem

A call of about 45 minutes. We ask who the app is for, what they do today instead, what success looks like in six months, and what constraints exist — budget, deadlines, existing systems, regulation.

Room 2 · Brief · 1–2 weeks

Write it down

Discovery workshops produce a written brief: goals, users, core journeys, a prioritised feature list, technical approach, risks and an estimate range for the next phases.

Room 3 · Prototype · 2–5 weeks

Test before code

Wireframes become high-fidelity screens and a clickable prototype. We run short usability sessions and change the design based on what people actually do.

Room 4 · Build · varies

Ship in small pieces

Two-week cycles. Each ends with a test build on your phone and a short written update: what changed, what is next, and anything we need from you.

Room 5 · Launch and care · ongoing

Release, then look after it

Store submission, launch-day checks and a handover pack with credentials, documentation and build instructions. Then an optional support plan, reviewed every quarter so you only pay for what you use.

People in a meeting room arranging sticky notes on a wall during a planning session
Illustrative photograph — not Appbase Studio staff or a real client session. Photo via Pexels, Pexels Licence.

What we ask of you

  • One decision-maker who can reply within two working days
  • Access to real or representative users for testing
  • Your own Apple Developer and Google Play accounts
  • Honesty about budget, so we can design to fit it